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The NIST definition runs to several hundred words but essentially says that Ĭloud computing is a model for enabling convenient, on-demand network access to a shared pool of configurable computing resources (e.g., networks, servers, storage, applications, and services) that can be rapidly provisioned and released with minimal management effort or service provider interaction. The generally accepted definition of Cloud Computing comes from the National Institute of Standards and Technology (NIST). We will also provide some guidance on situations where particular flavors of Cloud Computing are not the best option for an organization.Ĭloud Computing is often described as a stack, as a response to the broad range of services built on top of one another under the moniker “Cloud”.
#Menumate define software#
In this report we will explain the different types of Cloud Computing services commonly referred to as Software as a Service (SaaS), Platform as a Service (PaaS) and Infrastructure as a Service (IaaS) and give some examples and case studies to illustrate how they all work. Since the Cloud is a broad collection of services, organizations can choose where, when, and how they use Cloud Computing. In order to truly understand how the Cloud can be of value to an organization, it is first important to understand what the Cloud really is and its different components. Your menu is loaded when you request that it be displayed, and is cleared from memory when it exits.Cloud Computing is a broad term that describes a broad range of services.Īs with other significant developments in technology, many vendors have seized the term “Cloud” and are using it for products that sit outside of the common definition. MenuMate saves no additional data to the hard drive, and uses little memory in game.All XML files must be located under the path "Oblivion\DataMenuMate\", though you may specify additional sub-folders within that directory.Be sure that you use mmGetStatus to check that your menu has completed successfully before using settings or information from it.mmGetStatus may not return reliable information.You may not use any local variables in the menu - doing so may cause crashes.If you do use them, there are several limitations on your menus: Magic effect scripts should generally be avoided for displaying MenuMate menus.It is 100% your responsibility to be sure that the correct variable types are used in the right place. When MenuMate loads variables, it does no checking of the types of the variables. Meanwhile, the XML for a togglebutton in mymenu.xml which accessed this variable would be defined as: For example, to have MenuMate access a variable named "debugstatus" on a quest named "DebugInfo", the script which loads the menu would go something like: In order for MenuMate to read the variable, the ref must be the name of a local ref variable set to the object (a quest or persistent reference) which actually contains the desired variable. For these variables, use the ref.variablename syntax, however they work slightly different than in normal scripting. Remote Variable - a variable located on a different object.
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Local Variable - a variable which is located in the same script that calls mmLoadMenu.When using variables with MenuMate, you may do one of two things: Several parts of MenuMate make use of variables. Each dialog must contain at least one button, and may contain a maximum of ten buttons. Button - Defines a single button within a dialog.There is no limit on the number of dialogs a menu may contain. Dialog - A dialog is a single screen which is displayed to the player, comperable to a MessageBox.Menu - An element which defines all of the dialogs contained within your menu.See MenuMate Tutorial General Information įor general information about XML, see WikipediaĮach menu created by MenuMate consists of various elements, all of which are defined within the XML file. (for use with IsPluginInstalled/ GetPluginVersion)